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增强半虚拟现实座舱技术

汤勇 顾宏斌 李鹏

汤勇, 顾宏斌, 李鹏. 增强半虚拟现实座舱技术[J]. 交通运输工程学报, 2012, 12(2): 62-69. doi: 10.19818/j.cnki.1671-1637.2012.02.009
引用本文: 汤勇, 顾宏斌, 李鹏. 增强半虚拟现实座舱技术[J]. 交通运输工程学报, 2012, 12(2): 62-69. doi: 10.19818/j.cnki.1671-1637.2012.02.009
TANG Yong, GU Hong-bin, LI Peng. Augmented semi-virtual reality cockpit technology[J]. Journal of Traffic and Transportation Engineering, 2012, 12(2): 62-69. doi: 10.19818/j.cnki.1671-1637.2012.02.009
Citation: TANG Yong, GU Hong-bin, LI Peng. Augmented semi-virtual reality cockpit technology[J]. Journal of Traffic and Transportation Engineering, 2012, 12(2): 62-69. doi: 10.19818/j.cnki.1671-1637.2012.02.009

增强半虚拟现实座舱技术

doi: 10.19818/j.cnki.1671-1637.2012.02.009
基金项目: 

国家自然科学基金项目 61039002

国家863计划项目 2007AA01Z306

详细信息
    作者简介:

    汤勇(1983-),男,湖南益阳人,南京航空航天大学工学博士研究生,从事航空器运行品质与仿真技术研究

    顾宏斌(1957-),男,江苏常州人,南京航空航天大学教授,工学博士

  • 中图分类号: V214.14

Augmented semi-virtual reality cockpit technology

More Information
  • 摘要: 为提高半虚拟现实座舱中用户视觉真实感与人-座舱交互性能, 提出了一种增强半虚拟现实座舱技术, 将手图像实时融合到虚拟座舱环境中, 使用户能实时看到自己的真实手。通过肤色检测算法实时分割摄像机采集图像, 应用改进的自适应加权立体匹配算法与视图变形算法对图像进行视点校正, 通过虚实匹配与虚实融合将手图像无缝融合到虚拟环境中, 为用户提供增强虚拟环境中的可视化图像。测试结果表明: 增强半虚拟现实座舱技术方案中触觉与视觉反馈真实, 在头盔式虚拟环境中用户交互能点击到的最小方块边长为8 mm。采用增强半虚拟现实技术方案完成座舱内典型交互动作的时间比传统数据手套方案与半虚拟交互方案平均分别降低约50%与18%, 极大提高了人-座舱交互性能, 可有效增强虚拟现实座舱系统实用性, 并降低开发成本。

     

  • 图  1  硬件结构

    Figure  1.  Hardware structure

    图  2  系统原理

    Figure  2.  System principle

    图  3  拟合曲线

    Figure  3.  Fittin gcurve

    图  4  预估匹配点

    Figure  4.  Estimated matching points

    图  5  真实匹配点

    Figure  5.  Real matching points

    图  6  插值出的视图

    Figure  6.  Interpolated images

    图  7  坐标系转换

    Figure  7.  Coordinate system transformation

    图  8  虚拟图形

    Figure  8.  Virtualg raphic

    图  9  虚实融合图像

    Figure  9.  Virtual-real fusion images

    图  10  半虚拟座舱与虚拟座舱

    Figure  10.  Semi-virtual cockpit and virtual cockpit

    图  11  可视化图像

    Figure  11.  Visual images

    表  1  人机交互所需时间

    Table  1.   Human-computer interaction times s

    方案 点击按钮 拨动拨钮 旋转旋钮 推动油门杆
    纯虚拟交互 7.5 7.9 6.4
    半虚拟交互 3.7 3.5 3.7 4.2
    增强半虚拟交互 3.0 3.3 2.9 3.8
    纯实物交互 1.7 1.8 1.9 1.5
    下载: 导出CSV
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出版历程
  • 收稿日期:  2011-11-28
  • 刊出日期:  2012-04-25

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